The official Microsoft website says that Assassin’s Creed Valhalla for Xbox Series X will offer rates of “up to 120 FPS per second”, something really promising when you consider that it is a game that will work in native 4K and that will have image quality superior compared to the version for the present generation.
The fact is that Ubisoft did not want expectations to skyrocket and has given a fairly large dose of reality to all those who believed that the 120 FPS were going to be a reality on the new generation consoles. According to the French company Assassin’s Creed Valhalla for Xbox Series X, it will work at least 30 FPS.
Just below I leave you a literal translation of what Ubisoft has said so that we have a complete and contextualized vision:
“Currently, we can guarantee that Assassin’s Creed Valhalla will run at least 30 FPS. Assassin’s Creed Valhalla will take advantage of faster load times, allowing players to immerse themselves in history and the world without friction. Finally, Assassin’s Creed Valhalla will take advantage of the enhanced graphics that Xbox Series X makes possible, and we can’t wait to see the beautiful world we’re creating in stunning 4K resolution. ”
Assassin’s Creed Valhalla: graphic improvements consume resources
It is clear that moving a game in rescaled 4K resolution and with medium qualities is not the same as moving it in native 4K and with very high or maximum qualities . That tweaking can have a huge impact on performance, a reality we’ve already seen on PC that will carry over to next-gen consoles.
Ubisoft is very clear on that comment, Assassin’s Creed Valhalla will have a superior graphic finish, it will move with a resolution of 3,840 x 2,160 pixels ( no rescaling from 1440p or 1800p ) and it will offer reduced loading times thanks to the Xbox Series X SSD , but they only dare to guarantee 30 FPS.
We should not be surprised, I think that the longevity of current generation consoles and the “tricks” to “optimize” games have generated a false sense of quality and performance that will end up affecting the transition to new generation consoles. You know what I mean: dynamic resolution, rescaling, graphics adjustments below the minimum level on PC, and other things that have allowed the arrival of games like Red Dead Redemption 2 or DOOM Eternal to systems as weak as Xbox One and PS4.
The new generation consoles will be able to move 4K games natively, without these tricks, but it is clear that raising the graphic quality will significantly affect performance , and that in the end, as much as we want, we cannot do “magic”. Reality is what it is, and hardware is what ends up defining the possibilities of the system.
It will be interesting to see how new generation games harness the power of new generation consoles, and I must say that I am looking forward to getting to know the ins and outs of the Zen 2 processor (caches, distribution of CCX units and so on) and the Xbox GPU. Series X and PS5, especially to check if that information that pointed to the use of a trimmed Zen 2 chip with much less cache was true.
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